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王者荣耀成了摇钱树
时间:2021-04-10 来源:亚博代理提成秒到账 浏览量 2965 次
本文摘要:Tencents PC and mobile games revenue rose to $3.9 billion in Q1, more than double the amount earned by any other games publisher.腾讯的单机版游戏和手游游戏在第一季度的收益降低至39亿美金,是别的游戏发行商的二倍多。

亚博代理提成高

Tencents PC and mobile games revenue rose to $3.9 billion in Q1, more than double the amount earned by any other games publisher.腾讯的单机版游戏和手游游戏在第一季度的收益降低至39亿美金,是别的游戏发行商的二倍多。With more than 30% year-on-year growth, the quarter ended March 31 2017 is further proof of Tencents dominant position in games publishing. The ¥27 billion ($3.9 billion) it earned from online games in the quarter is far beyond other major publishers like Activision Blizzard ($1.73 billion) and fellow Chinese publisher NetEase ($1.6 billion).截止17年3月26日,腾讯第一季度的收益环比快速增长了30%之上,更进一步证实了腾讯在游戏开售行业的主导性。腾讯在该一季度根据网上游戏收益270亿人民币(39亿美金),比较之下高达了动视暴雪(17.三亿美金)等关键游戏发行商及其类似我国游戏发行商网易游戏(16亿美金)。PC client games contributed a slim majority of that revenue, growing 24% year-on-year to ¥14.1 billion ($2 billion) on the strength of titles like League of Legends and FIFA Online 3. Tencent noted an increase in the ratio of paying users - possibly due to expansion content for FIFA and Chinese New Year promotions in LoL - though active user accounts declined year-on-year. This trajectory, the company said, is down to the migration of players from PC to mobile.腾讯凭着LOL及其世界足球线上3等pc客户端游戏获得的收益额居多,且环比快速增长了24%,约141亿人民币(20亿美金)。

腾讯还注意到,尽管活跃用户数同比增速了,但收费标准客户的占比却有一定的快速增长,这有可能是因为世界足球线上的扩展內容及其LOL在春节假期的宣传广告主题活动。腾讯企业答复,这一发展趋势运动轨迹是因为游戏玩家从电脑上尾端调向了手机上尾端。And Tencent is no slouch when it comes to mobile either. Smartphone game revenue climbed to ¥12.9 billion ($1.9 billion), thanks in no small part to the success of CrossFire Mobile and, particularly, Honour of Kings. Tencent stated its belief that Honor of Kings is among the most popular games in the world in terms of DAUs.谈及手游游戏,腾讯也不遑多让。

腾讯在智能机游戏上的收益升高至129亿人民币(19亿美金),从非常多方面上是因为越过火线零线等手游游戏的成功,尤其是腾讯王者荣耀。在日活跃用户量层面,腾讯确信腾讯王者荣耀已挤身世界最受欢迎的游戏之佩。In January this year, at the very start of Q1, the Financial Times reported that Honor of Kings had 50 million DAUs - more than Pokemon Go at its peak. Virtually all of that success has been found in China, though Tencent is planning a Korean launch of the game.据《金融时报》报道,2020年一月份,也就是第一季度初,腾讯王者荣耀的日活跃用户量约五千万人,比精灵宝可梦GO鼎盛时期的日活跃用户量也要多。

实际上,腾讯在这里款游戏上得到 的全部成功都来源于我国,但是,腾讯因此以方案在首尔开售这款游戏。


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